visual artist  &

experience designer


installation / experience

set design

systems / research
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I see you, 2021
5.5  x 3 m
with fluorescent details
︎︎︎The Nightingale Club (ground floor)

чаепитие, 2020 
3 x 1.75 m

мечта, 2020
2.5 x 1.75 m

dacha, 2005

pen & print

sketchbooks 2019 - 2021


interactive installation / experience design

spring 2017
++ in collaboration with Imperial College Advanced Hackspace 

︎︎︎ Imperial Fringe Festival 2017
︎︎︎ V&A Late (July 2017)

An interactive installation exploring the ideation process inside a human brain.

Our team created a chain of machines that filled the space and carried and transported ping pong balls customised by the visitors themselves, just like an idea would travel through the brain from conception to refinement.

We designed and built a total of 7 machines that each focussed on a stage in the ideation process. I was one of the designers behind the fifth machine, ‘Pick’ that focussed on decision making.


interactive installation / audio experience design / creative coding / AR filters

march 2020
+ A. Munzano // T. Fung

An interactive audio-visual exploration of synesthesia.

The particular aspect of synesthesia this installation looks at is chromesthesia, people with which are able to associate pitch / sound frequencies with specific colours. Using a single sensory input (sound) the installation maps that live into two visual components and one audio.

system overview

Live audio recording processed through MaxMSP to generate distortion effects on live video.

summary of effects

FFT sound and buffer tests
Initially tests were carried out using a buffer to pre-record audio, apply FFT to convert sound from the time domain to a frequency domain; those frequencies can then be used for further processing. This was done using Volker Bohm’s external object vb.FFTWbuf~. The technical side of this exploration was carried out by Aida. In theory the object performed a single FFT to the sound inside the buffer and extract 3 frequency coefficients which were then scaled within the visible light spectrum and used to produce a colour in RGB. This was then converted to HSL values, from which the saturation factor was extracted.

Echo and panning
In order to create a fully immersive the user in experiencing aspects of synesthesia, I wanted to add a ‘whispering echo’ effect to the sound output. This had technical limitations, so was implemented for a computer sound input and 2 channel headphones output - which gave the advantage of somewhat recreating a 3D echoing soundscape. First I applied a reverb effect to the filtered sound to add in an effect of distance / grunge. Then looping through tapin + tapout buffer the sound is ‘panned’ through the left and right ears.


set design / theatre production

autumn 2019
++ IC Dramsoc production team 

Full set design for prosceneum stage.

The set consisted of 5 ‘cutout’ tabs (each 3x5 meters in dimension), as well as 3D centerpieces. It was primarily built with versatility and plasticity in mind.

the tabs

The tabs were constructed of cardboard recycled from bins around campus. After patching and painting, the designs for each one were cut out by hand. The tabs could alternate in combination up to three tabs lowered at one time to ‘mix and match’ locations for rapid scene changes.

the furniture

The furniture was also designed to accommodate the plasticity of the set. The 3D centerpieces were two tables and two thrones, which permanently lived on set. The tables transformed from barricades to banquet tables. The thrones were constructed using exposing foam to mimic the texture of eroded stone found in 11th century Scottish architecture.